Class RunStepResult
Holds the result of the execution of a RunStep.
Implements
Inherited Members
Namespace: Unity.Build
Assembly: solution.dll
Syntax
public sealed class RunStepResult : ResultBase, IDisposable
Constructors
| Name | Description |
|---|---|
| RunStepResult() |
Properties
| Name | Description |
|---|---|
| RunInstance | The running process resulting from running the RunStep. |
| RunStep | The RunStep that was executed. |
Methods
| Name | Description |
|---|---|
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| Failure(BuildConfiguration, RunStep, Exception) | Create a new instance of RunStepResult that represent a failed execution. |
| Failure(BuildConfiguration, RunStep, string) | Create a new instance of RunStepResult that represent a failed execution. |
| Success(BuildConfiguration, RunStep, IRunInstance) | Create a new instance of RunStepResult that represent a successful execution. |
| ToString() | Returns a string that represents the current object. |
Operators
| Name | Description |
|---|---|
| implicit operator bool(RunStepResult) | Implicit conversion to bool. |