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    Class BuildStepApplyPlayerSettings

    Inheritance
    object
    BuildStep
    BuildStepApplyPlayerSettings
    Implements
    IBuildStep
    Inherited Members
    BuildStep.Name
    BuildStep.Description
    BuildStep.Category
    BuildStep.IsShown
    BuildStep.OptionalComponents
    BuildStep.IsEnabled(BuildContext)
    BuildStep.HasRequiredComponent(BuildContext, Type)
    BuildStep.HasRequiredComponent<T>(BuildContext)
    BuildStep.GetRequiredComponent(BuildContext, Type)
    BuildStep.GetRequiredComponent<T>(BuildContext)
    BuildStep.GetRequiredComponents(BuildContext)
    BuildStep.GetRequiredComponents(BuildContext, Type)
    BuildStep.GetRequiredComponents<T>(BuildContext)
    BuildStep.HasOptionalComponent(BuildContext, Type)
    BuildStep.HasOptionalComponent<T>(BuildContext)
    BuildStep.GetOptionalComponent(BuildContext, Type)
    BuildStep.GetOptionalComponent<T>(BuildContext)
    BuildStep.GetOptionalComponents(BuildContext)
    BuildStep.GetOptionalComponents(BuildContext, Type)
    BuildStep.GetOptionalComponents<T>(BuildContext)
    BuildStep.Success()
    BuildStep.Failure(string)
    BuildStep.GetName(Type)
    BuildStep.GetName<T>()
    BuildStep.GetDescription(Type)
    BuildStep.GetDescription<T>()
    BuildStep.GetCategory(Type)
    BuildStep.GetCategory<T>()
    BuildStep.GetIsShown(Type)
    BuildStep.GetIsShown<T>()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: Unity.Build.Classic
    Assembly: solution.dll
    Syntax
    [FormerName("Unity.Build.Common.BuildStepApplyPlayerSettings, Unity.Build.Common")]
    public sealed class BuildStepApplyPlayerSettings : BuildStep, IBuildStep

    Properties

    Name Description
    RequiredComponents

    List of IBuildComponent derived types that are required for this BuildStep.

    Methods

    Name Description
    CleanupBuildStep(BuildContext)

    Cleanup this BuildStep. Cleanup will only be called if this BuildStep ran.

    RunBuildStep(BuildContext)

    Run this BuildStep. If a previous BuildStep fails, this BuildStep will not run.

    Extension Methods

    BuildStepExtensions.GetOutputBuildDirectory(BuildStep, BuildContext)
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