Class VariantsManager
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Pixyz.UnitySDK.Components
Assembly: Unity.Pixyz.UnitySDK.Runtime.dll
Syntax
public class VariantsManager : MonoBehaviour
Properties
Annotations
Declaration
public Transform[] Annotations { get; set; }
Property Value
Type | Description |
---|---|
Transform[] |
Variants
Declaration
public Variant[] Variants { get; }
Property Value
Type | Description |
---|---|
Variant[] |
Methods
Apply(Variant, Camera)
Declaration
public void Apply(Variant variant, Camera camera = null)
Parameters
Type | Name | Description |
---|---|---|
Variant | variant | |
Camera | camera |
SetVariants()
Declaration
public void SetVariants()