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    Enum MeshSyncType

    Namespace: UnityEngine.Pixyz.UnitySDK
    Assembly: Unity.Pixyz.UnitySDK.Runtime.dll
    Syntax
    public enum MeshSyncType

    Fields

    Name Description
    SyncFullAndDuplicate

    All meshes will be converted back to Unity, but won't update original Mesh assets.

    SyncFullAndModify

    Original Unity mesh assets will be updated (only modification is synced, not deletion)

    SyncSendOnly

    Only "new" meshes will be converted back to Unity (meshes created by Pixyz, e.g by Algo.ProxyMesh or Core.CloneEntity). Original Unity meshes will remain untouched. Usefull in an LODGeneration context.

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