Enum MeshSyncType
Namespace: UnityEngine.Pixyz.UnitySDK
Assembly: Unity.Pixyz.UnitySDK.Runtime.dll
Syntax
public enum MeshSyncType
Fields
| Name | Description |
|---|---|
| SyncFullAndDuplicate | All meshes will be converted back to Unity, but won't update original Mesh assets. |
| SyncFullAndModify | Original Unity mesh assets will be updated (only modification is synced, not deletion) |
| SyncSendOnly | Only "new" meshes will be converted back to Unity (meshes created by Pixyz, e.g by Algo.ProxyMesh or Core.CloneEntity). Original Unity meshes will remain untouched. Usefull in an LODGeneration context. |