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    VRED format parameters

    These parameters are displayed only if you have selected a .vpb file for import.

    Prefer Pixyz mesh

    Overrides the VRED mesh with Pixyz tessellation. This option works only if NURBS data is present in the file.

    Tip

    The process takes more time but the number of triangles is significantly lower for the same visual quality.

    Warning

    UVs and vertex colors are lost.

    Import Variants

    Import transform and material variants. Read more about variants.

    Import Animations

    Pixyz imports animations into the 3DModels folder of the project's assets. You can assign an animation to the corresponding GameObjects.

    Smart Merging

    Merge parts while preserving variants and the integrity of animations.

    Material Mapping Table

    This parameter is optional. The Rule Engine table comprises these columns:

    1. VRED material names
    2. The equivalent Unity material names, which are stored in Unity's Resources folder
    3. The UV size, in millimeters, to override the VRED one

    Note

    The corresponding Unity materials should be placed in a “Resources” folder in the Unity project. Check the “Use Materials in Resources” checkbox to load them directly.

    Additional resources

    • Importing from VRED
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