Import models into the Unity Editor
With Pixyz Plugin for Unity, import 3D files of any type – mesh, CAD, BIM, and point clouds – into the Unity Editor:
- Import files from most industrial and standard 3D formats, including point clouds. Read more about supported formats.
- Preserve the hierarchy, materials assignment, and metadata.
- Generate high-quality meshes with the tessellation feature and optimal presets.
- Repair surfaces and meshes automatically.
- Create levels of details (LODs) through automatic or custom processes.
- Create standard UVs and UVs for lightmaps automatically.
- Created prefabs or nested prefabs.
To import models, you can use different modes:
- Import a model into a scene, using the scene importer.
- Import a model as an asset. This method is based on Unity's
scriptableObject
class.
Note
The legacy method for asset import based on Unity's scriptedImporter
class is deprecated. This method will be removed in a future release.