Field neighborsPreservation
Defines when the macro level is set to faces, how many triangles are kept from triangles that should be deleted
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("isTriangle", null, "Preserve the N neighbors of not occluded triangles. It's recommanded to put 0 on low-detail LODs. Put >0 for higher detailed LODs.", null, false)]
public int neighborsPreservation
Returns
Type | Description |
---|---|
int |