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    Field neighborsPreservation

    Defines when the macro level is set to faces, how many triangles are kept from triangles that should be deleted

    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter("isTriangle", null, "Preserve the N neighbors of not occluded triangles. It's recommanded to put 0 on low-detail LODs. Put >0 for higher detailed LODs.", null, false)]
    public int neighborsPreservation
    Returns
    Type Description
    int
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