Field protectTopology
Defines if some arround need to be preserved quality wise
Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
[UserParameter("isDecimTarget", null, "If False, the topology of the mesh can change and some edges can become non-manifold.", null, false)]
public bool protectTopology
Returns
Type | Description |
---|---|
bool |