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    Field protectTopology

    Defines if some arround need to be preserved quality wise

    Namespace: UnityEditor.PixyzPlugin4Unity.Toolbox
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [UserParameter("isDecimTarget", null, "If False, the topology of the mesh can change and some edges can become non-manifold.", null, false)]
    public bool protectTopology
    Returns
    Type Description
    bool
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