Class SetMetadata
Add a metadata property to input
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class SetMetadata : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
Name | Description |
---|---|
addComponentIfMissing | Should the component be added if not present |
propertyName | The name of the property to add |
propertyValue | The value of the property to add |
Properties
Name | Description |
---|---|
id | Unique id of this action, generated when the file is generated |
menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
menuPathToolbox | The path used for the contextual menu in the Toolbox |
tooltip | Quick description to describe the behavior of this action |
Methods
Name | Description |
---|---|
run(IList<GameObject>) | Execute the behavior of this action by setting a metadata propety on each elements |