Method run
run(IList<GameObject>)
Execute the behavior of this action by setting a metadata propety on each elements
Declaration
public override IList<GameObject> run(IList<GameObject> input)
Parameters
Type | Name | Description |
---|---|---|
IList<GameObject> | input | The input that will have a new metadata property |
Returns
Type | Description |
---|---|
IList<GameObject> | The input with the new metadata property |