Class RandomizeTransform
Set random transform info on input
Inherited Members
Namespace: UnityEditor.PixyzPlugin4Unity.RuleEngine
Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
Syntax
public class RandomizeTransform : ActionInOut<IList<GameObject>, IList<GameObject>>
Fields
| Name | Description |
|---|---|
| rotationMax | Maximum random value for rotation |
| rotationMin | Minimum random value for rotation |
| scaleMax | Maximum random value for scale |
| scaleMin | Minimum random value for scale |
| translationMax | Maximum random value for translation |
| translationMin | Minimum random value for translation |
Properties
| Name | Description |
|---|---|
| id | Unique id of this action, generated when the file is generated |
| menuPathRuleEngine | The path used for the contextual menu in the RuleEngine |
| menuPathToolbox | The path used for the contextual menu in the Toolbox |
| tooltip | Quick description to describe the behavior of this action |
Methods
| Name | Description |
|---|---|
| run(IList<GameObject>) | Execute the behavior of this action by modifying transform of each elements |