Method UnityMeshesToPixyzCreate
UnityMeshesToPixyzCreate(PiXYZAPI, List<Renderer>, IList<Mesh>, IList<Material[]>)
Create meshes from input into pixyz. (pixyzMeshes and pixyzMatrices are auto filled) Handle instances
Declaration
public uint[] UnityMeshesToPixyzCreate(PiXYZAPI api, List<Renderer> renderers, IList<Mesh> meshes, IList<Material[]> materials)
Parameters
Type | Name | Description |
---|---|---|
PiXYZAPI | api | API instance that will be used when making call to pixyz |
List<Renderer> | renderers | renderers used to convert to pixyz |
IList<Mesh> | meshes | meshes used to convert to pixyz |
IList<Material[]> | materials | materials used to convert to pixyz |
Returns
Type | Description |
---|---|
uint[] | list of mesh id created from input |
UnityMeshesToPixyzCreate(in PiXYZAPI, in MeshData)
Create meshes from input into pixyz. (pixyzMeshes and pixyzMatrices are auto filled) Handle instances
Declaration
public uint[] UnityMeshesToPixyzCreate(in PiXYZAPI api, in MeshData meshData)
Parameters
Type | Name | Description |
---|---|---|
PiXYZAPI | api | API instance that will be used when making call to pixyz |
MeshData | meshData | meshData that contains all necessary info to convert to pixyz |
Returns
Type | Description |
---|---|
uint[] | list of mesh id created from input |