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    Class MeshData

    Group data info to facilitate data ingestion into pixyz context

    Inheritance
    object
    MeshData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.PixyzPlugin4Unity.Processing
    Assembly: Unity.Pixyz.Plugin4Unity.Editor.dll
    Syntax
    [Obsolete("Will be removed in future version")]
    public class MeshData

    Constructors

    Name Description
    MeshData()

    Create an empty container

    MeshData(List<Renderer>, IList<Mesh>, IList<Material[]>)

    Create a MeshData will info set into the appropriate containers

    Fields

    Name Description
    materials

    List of materials matching the renderers and mesh list

    meshes

    List of meshes matching the renderers and material list

    renderers

    List of renderers matching the mesh and material list

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