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    Pipeline Documentation

    com.unity.pipeline lets a client — CLI, CI, or an agent — drive a running Unity Editor (or a development Player) over a local HTTP API by executing registered commands.

    Guides

    Page What it covers
    Creating commands The command-authoring API: [CliGroupCommand]/[CliArg], groups and names, the handler + response pattern, the MainThreadRequired flag and the runtime tag.
    Creating authoring commands Building content-authoring commands: the authoring root sandbox, ObjectRef in / AuthoringResult out, and undo grouping — with a worked example for a new content type.
    Safety & mutations Conventions shared by state-changing commands: the confirm/dry_run gate, Undo grouping via AuthoringUndoScope, and the path sandbox.
    Connectivity How servers bind the loopback address, the port ranges, the port/descriptor file, and the bearer-token auth workflow.
    Runtime connection & setup Running the server in a Player via Project Settings → Pipeline → Runtime, and how the build gating works.
    Reloading code Updating [MethodReload] methods in a running game: the Assembly.Load and interpreter backends, supported changes, the watcher, and how the woven dispatch works.
    Tests architecture Writing command tests via PipelineClient (over HTTP) and via direct command calls.
    Analytics The three usage events the Editor server reports, what each field means, and what is deliberately not collected.
    Samples Where the samples live (com.unity.pipeline.samples), how to add the package and import a sample, and what each one demonstrates.

    Command reference

    Commands are organised in groups. Run one with unity command <group> <name>, and list a group's commands with unity command <group>. In a JSON request or a batch operation a command is named the same way, <group> <name>.

    Page Commands
    Batch command Run several commands in one transactional request, with cross-operation references and atomic Undo (job batch).
    Asset & file commands Create / import / move / copy / rename / delete / find assets, import settings, folders, text files.
    Scene commands Create / open / save scenes, build-settings list, hierarchy, active scene.
    GameObject & component commands Create / find / transform / parent / tag / layer GameObjects; add / remove / read / set components.
    Prefab commands Create, instantiate, variant, apply / revert overrides, unpack, edit prefab contents.
    Script commands Create and attach scripts; get / set serialized fields; compile and run project entry points in memory (script run).
    Animation commands Create AnimationClips (+ curves), AnimatorControllers (parameters / layers / states / transitions), and Timeline assets.
    Material & shader commands Read / set material shader properties and keywords; list and introspect shaders.
    Baking commands Bake / clear lighting, NavMesh, and occlusion culling (async — poll the matching bake_status).
    Navigation & selection commands Read / set the Editor selection; run Unity Search queries.
    Capture commands Screenshot the game / scene view and capture UI Toolkit visual elements.
    Wait commands Wait on the server for a condition instead of polling: job wait, job wait_status, job wait_cancel.
    Build, compilation & test commands Build the Player, switch build target, read/write build settings, list targets/profiles, recompile scripts, and run tests (async — poll the matching status command).
    Project settings commands Read / change Audio, Graphics, Input, Physics, Player, Quality, Tags & Layers, and Time settings (get and set in each settings.* group, gated by confirm/dry_run).
    Package Manager commands List / search / add / remove / resolve UPM packages and poll operation status.
    Editor lifecycle & observability commands Play / stop / pause, focus, menus, screenshots, console logs, performance stats, authoring root.
    Multiplayer Play Mode & instance commands Drive Play Mode Scenarios (main Editor + virtual players), author scenario assets, and discover clone instances to drive each one.
    Runtime commands Player-side commands: status, quit, frame rate, time scale, log, console, eval, code reload.

    Command index

    Every available command, grouped by area. Each entry is the command as typed on the command line, unity command <group> <name>, and links to its full reference (parameters + return type). In a JSON request, a batch operation or an MCP-style call, the command is named the same way, <group> <name>.

    Asset & file commands

    Command Description
    asset create Create a ScriptableObject / Object asset at a path.
    asset import Import an external file into the project.
    asset move Move / rename an asset (keeps its GUID).
    asset copy Copy an asset (fresh GUID).
    asset rename Rename an asset in place.
    asset delete Delete an asset (needs confirm).
    asset find Find assets by type / name / label.
    asset set_import_settings Set an asset's importer settings and re-import.
    asset get_import_settings Read an asset's importer settings.
    asset create_folder Create a folder under the authoring root.
    asset read_text Read a UTF-8 text file.
    asset write_text Write a UTF-8 text file, then import it.

    Scene commands

    Command Description
    scene create Create and save a new scene.
    scene open Open an existing scene.
    scene save Save an open scene.
    editor save_all Save all dirty open scenes.
    scene list_open List open scenes and their state.
    scene set_active Set which open scene is active.
    scene get_hierarchy Return a scene's GameObject tree.
    scene add_to_build Add a scene to Build Settings.
    scene remove_from_build Remove a scene from Build Settings.

    GameObject & component commands

    Command Description
    gameobject create Create a GameObject or primitive.
    gameobject create_many Batch-create GameObjects / primitives.
    gameobject find Find GameObjects by name / tag / component / path.
    gameobject set_transform Set local position / rotation / scale.
    gameobject set_parent Reparent a GameObject (or detach to root).
    gameobject set_active Set a GameObject's active state.
    gameobject set_tag Set a GameObject's tag.
    gameobject set_layer Set a GameObject's layer.
    gameobject rename Rename a GameObject.
    gameobject delete Delete a GameObject (undoable).
    component add Add a component by type name.
    component remove Remove a component.
    component get_properties Read a component's serialized properties.
    component set_properties Set a component's serialized properties.

    Prefab commands

    Command Description
    prefab create Save a GameObject as a prefab.
    prefab instantiate Instantiate a prefab into a scene.
    prefab create_variant Create a prefab variant.
    prefab apply_overrides Apply instance overrides to the source.
    prefab revert_overrides Revert instance overrides.
    prefab unpack Unpack a prefab instance.
    prefab save_contents Edit a prefab in an isolated stage and save.

    Script commands

    Command Description
    script create Create a C# script from a template.
    script attach Attach a MonoBehaviour by type / asset.
    component set_field Set a serialized field on a component / asset.
    component get_fields Read serialized fields.
    script run Compile a project .cs file in memory (no domain reload) and run a named static entry point — the builder-pattern path for bulk construction.

    Animation commands

    Command Description
    animation.clip create Create an empty .anim AnimationClip.
    animation.clip set_curve Add / replace a float curve on a clip.
    animation.clip get Read a clip's curves and metadata.
    animation.clip remove_curve Remove a curve binding (needs confirm).
    animation.animator create_controller Create an .controller AnimatorController.
    animation.animator add_parameter Add a parameter to a controller.
    animation.animator add_layer Add a layer to a controller.
    animation.animator add_state Add a state to a layer.
    animation.animator add_transition Add a transition between states.
    animation.animator get_controller Read a controller's full structure.
    animation.timeline create Create a .playable Timeline asset.
    animation.timeline add_track Add a track to a Timeline.
    animation.timeline add_clip Add a clip to a Timeline track.
    animation.timeline get Read a Timeline's structure.

    Material & shader commands

    Command Description
    material get_properties Read a material's shader and properties.
    material set_properties Set material shader properties / keywords.
    material list_shaders Discover available shaders.
    material get_shader_properties Introspect a shader's property list.

    Baking commands

    Command Description
    lighting bake Async lightmap bake (poll lighting bake_status).
    lighting bake_status Status of the last lighting bake.
    lighting cancel_bake Cancel an in-progress lighting bake.
    lighting clear_bake Clear baked lightmaps (needs confirm).
    lighting get_settings Read the active LightingSettings.
    lighting set_settings Apply a subset of lighting settings.
    navmesh bake Async legacy NavMesh bake (poll navmesh bake_status).
    navmesh bake_status Status of the last NavMesh bake.
    navmesh cancel_bake Cancel an in-progress NavMesh bake.
    navmesh clear_bake Clear the baked NavMesh (needs confirm).
    navmesh get_settings Read legacy NavMesh bake settings.
    navmesh set_settings Apply a subset of NavMesh settings.
    navmesh bake_surfaces Bake NavMeshSurface components (AI Navigation).
    occlusion bake Async occlusion bake (poll occlusion bake_status).
    occlusion bake_status Status of the last occlusion bake.
    occlusion cancel_bake Cancel an in-progress occlusion bake.
    occlusion clear_bake Clear baked occlusion data (needs confirm).

    Navigation & selection commands

    Command Description
    gameobject get_selection Read the current Editor selection.
    gameobject set_selection Set the Editor selection.
    editor search Run a Unity Search query.

    Capture commands

    Command Description
    capture game_view Capture the game view to a PNG (base64).
    capture scene_view Render the Scene View to a PNG (base64).
    capture editor_element Capture a UI Toolkit element from an EditorWindow (6000.7+).
    capture runtime_element Capture a UI Toolkit element from a runtime panel (6000.7+).

    Build, compilation & test commands

    Command Description
    build run Async Player build (poll build status).
    build status Status / report of the current build.
    build.target switch Switch the active build target (needs confirm).
    build.target switch_status Status of the last target switch.
    build.target list List known build targets.
    build get_settings Read build configuration.
    build set_settings Set build configuration fields.
    build list_profiles List Build Profile assets (Unity 6).
    build list_platforms List platforms a Build Profile can target (Unity 6).
    build create_profile Create a Build Profile asset for a platform (Unity 6).
    build set_profile Edit a Build Profile's scene list and scripting defines (Unity 6).
    script recompile Force a script recompile (poll script recompile_status).
    script recompile_status Status of the last recompile.
    test list List available tests without running.
    test run Run Unity tests with filters.
    test status Status of async test execution.
    test cancel Cancel running tests.

    Project settings commands

    Command Description
    settings.audio get Read Audio settings.
    settings.audio set Change Audio settings (needs confirm).
    settings.graphics get Read Graphics settings.
    settings.graphics set Set the default render pipeline (needs confirm).
    settings.input get Read legacy Input Manager axes.
    settings.input set Tune a legacy input axis (needs confirm).
    settings.physics get Read Physics settings.
    settings.physics set Change Physics settings (needs confirm).
    settings.player get Read PlayerSettings.
    settings.player set Change PlayerSettings (needs confirm).
    settings.quality get Read QualitySettings.
    settings.quality set Change QualitySettings (needs confirm).
    settings.runtime_pipeline get Read Pipeline Runtime settings (enableInDevelopmentBuilds, enableInReleaseBuilds, port, enableAuditLogging, autoStart, maxWorkItemsPerFrame).
    settings.runtime_pipeline set Change Pipeline Runtime settings.
    settings.tags_layers get Read tags and layers.
    settings.tags_layers set Add / remove tags, name layers (needs confirm).
    settings.time get Read Time settings.
    settings.time set Change Time settings (needs confirm).

    Package Manager commands

    Command Description
    package list List packages by scope.
    package search Search the registry.
    package add Add a UPM package (needs confirm).
    package remove Remove a UPM package (needs confirm).
    package resolve Resolve / refresh packages.
    package status Status of the last package operation.

    Editor lifecycle & observability commands

    Command Description
    editor.playmode start Enter play mode.
    editor.playmode set_run_in_background Override the project's Run In Background Player Setting.
    editor.playmode stop Exit play mode.
    editor.playmode pause Toggle play mode pause.
    editor status Detailed Editor status.
    editor focus Bring the Editor to the foreground.
    editor invoke_menu Execute (or list) Editor menu items.
    capture screenshot Capture Scene / Game view to a PNG file.
    editor set_auto_tick Keep the editor ticking while unfocused.
    diagnostics get_performance Read render / memory / frame stats.
    diagnostics run_audit Run a Project Auditor scan, producing a CSV of issues.
    diagnostics audit_status Poll the audit scan; returns the CSV path + issue count.
    diagnostics report_evals Ranked report of local eval-usage telemetry + command-coverage suggestions.
    authoring get_root Get the authoring-root folder.
    authoring set_root Set the authoring-root folder.

    Multiplayer Play Mode & instance commands

    Command Description
    editor.playmode list_scenarios List Play Mode Scenario assets.
    editor.playmode list_players List the players a scenario declares.
    editor.playmode set_active_scenario Set the active scenario (Idle only).
    editor.playmode start_scenario Start the active scenario.
    editor.playmode stop_scenario Stop the running scenario.
    editor.playmode get_scenario_status Live scenario state + each player's run state and address.
    editor.playmode create_scenario Create a scenario asset.
    editor.playmode add_player Add a clone / local player to a scenario.
    editor.playmode remove_player Remove a scenario player by id.
    editor.playmode list_instances List running Editor instances (this Editor + its clones).

    Runtime commands

    Command Description
    runtime status Runtime application status.
    runtime quit Quit the application.
    runtime set_target_frame_rate Set the target frame rate.
    runtime set_time_scale Set the time scale.
    runtime simulate_key Simulate a keyboard event (Input System).
    runtime simulate_pointer Simulate a pointer event (Input System).
    console write Write a message to the Unity console.
    console get Read captured console output.
    console status Console counters and compile-failure flag, without the entries.
    console clear Clear the console / log buffer.
    script eval Evaluate C# via Roslyn.
    script eval_file Evaluate C# from a .cs file.
    script.methodreload reload Apply [MethodReload] edits from a file.
    script.methodreload reload_editor Same, on the IlInterpreter backend (IL2CPP-safe).
    script.methodreload reload_player Compile in the Editor and push [MethodReload] edits to connected players (IL2CPP-safe).
    script.methodreload status Method reload registry status.
    script.methodreload generate_link_xml Generate the method-reload link.xml for IL2CPP device builds.
    script.methodreload cleanup Clear old method reload DLLs / registry.

    Batch command

    Command Description
    job batch Run multiple registered commands in one transactional request.

    Wait commands

    Command Description
    job wait Wait until a member condition holds, then optionally act in the same frame.
    job wait_status Get the status/result of an async wait (job wait with async=true).
    job wait_cancel Cancel an async wait.
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