Struct PhysicsSolverType
Optional solver type associated with a rigid body or a joint.
When assigned to a rigid body entity, this component determines which type of solver should be used to resolve collisions between this and other bodies.
When assigned to a joint entity, this component determines which type of solver should be used to simulate the joint's dynamics.
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct PhysicsSolverType : IComponentData, IQueryTypeParameter
Fields
Value
The solver type value.
Declaration
public SolverType Value
Field Value
| Type | Description |
|---|---|
| SolverType |
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter