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    Struct PhysicsSolverType

    Optional solver type associated with a rigid body or a joint.

    When assigned to a rigid body entity, this component determines which type of solver should be used to resolve collisions between this and other bodies.

    When assigned to a joint entity, this component determines which type of solver should be used to simulate the joint's dynamics.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct PhysicsSolverType : IComponentData, IQueryTypeParameter

    Fields

    Value

    The solver type value.

    Declaration
    public SolverType Value
    Field Value
    Type Description
    SolverType

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter
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