Authoring
You can edit your physics simulation and author your sub-scenes using the following authoring components.
Topic | Description |
---|---|
Physics Step authoring component | How to configure your physics simulation using the Physics Step authoring component. |
Built-in physics authoring components | How to create rigid bodies and colliders using the built-in physics authoring components. |
Custom physics authoring components | How to create rigid bodies and colliders using a custom set of physics authoring components. |
Physics Debug Display authoring component | How to enable 3D overlays for debugging your simulation using the Physics Debug Display component. |
Custom physics body tags | How to use custom tags in order to associate additional data with rigid bodies. |