Physics Debug Display
To visualise Unity Physics, add a Physics Debug Display component. As usual, when working with Entities, a SubScene is necessary when adding the Physics Debug Display component.
| Field | Description | 
|---|---|
| Draw Colliders | Displays a solid collider around the object. | 
| Draw Collider Edges | Displays only the edges of the collider. | 
| Draw Collider AABBs | Displays the collider's Axis Aligned Bounding Box (AABB), which is usually used in the broadphase. | 
| Draw Broadphase | Displays the Broadphase expanding the AABB's bodies colliders caused by the collision detection between two bodies. While Draw Collider AABB's does not. | 
| Draw Mass Properties | Displays the mass properties. | 
| Draw Contacts | Displays a visualization of all contacts. | 
| Draw Collision Events | Displays a visualization of all collision events. | 
| Draw Trigger Events | Displays a visualization of all trigger events. | 
| Draw Joints | Displays a visualization of all Joints, with degrees of freedom, constraints, anchor points and axis alignments. | 

Physics Debug Display component.