Struct PhysicsWorldIndex
Shared component for entities that belong to a physics world. Default physics world is built in BuildPhysicsWorld, from entities that have Value of 0.
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct PhysicsWorldIndex : ISharedComponentData, IQueryTypeParameter, IEquatable<PhysicsWorldIndex>Constructors
PhysicsWorldIndex(uint)
Constructor taking the physics world index, with default value of 0 (used for default physics world).
Declaration
public PhysicsWorldIndex(uint worldIndex = 0)Parameters
| Type | Name | Description | 
|---|---|---|
| uint | worldIndex | (Optional) Zero-based index of the world. | 
Fields
Value
Index of the physics world that this entity belongs to.
Declaration
public uint ValueField Value
| Type | Description | 
|---|---|
| uint | 
Methods
Equals(PhysicsWorldIndex)
Tests if this PhysicsWorldIndex is considered equal to another.
Declaration
public bool Equals(PhysicsWorldIndex other)Parameters
| Type | Name | Description | 
|---|---|---|
| PhysicsWorldIndex | other | The physics world index to compare to this object. | 
Returns
| Type | Description | 
|---|---|
| bool | True if the objects are considered equal, false if they are not. | 
GetHashCode()
Calculates a hash code for this object.
Declaration
public override int GetHashCode()Returns
| Type | Description | 
|---|---|
| int | A hash code for this object. |