Struct MotionData
A dynamic rigid body's "cold" motion data, used during Jacobian building and integration.
Assembly: Unity.Physics.dll
Syntax
Fields
AngularDamping
Angular damping applied to the motion during each simulation step.
Declaration
public float AngularDamping
Field Value
BodyFromMotion
Center of mass and inertia orientation in rigid body space.
Declaration
public RigidTransform BodyFromMotion
Field Value
LinearDamping
Linear damping applied to the motion during each simulation step.
Declaration
public float LinearDamping
Field Value
WorldFromMotion
Center of mass and inertia orientation in world space.
Declaration
public RigidTransform WorldFromMotion
Field Value
Zero
The Zero Motion Data. All transforms are identites, all dampings are zero.
Declaration
public static readonly MotionData Zero
Field Value
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