Struct CompoundCollider.ColliderBlobInstance
Input to the compound collider creation function Create(NativeArray<ColliderBlobInstance>). Represents one child of the compound collider and its local transformation relative to the compound collider.
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct CompoundCollider.ColliderBlobInstanceFields
Collider
The child collider.
Declaration
public BlobAssetReference<Collider> ColliderField Value
| Type | Description | 
|---|---|
| BlobAssetReference<Collider> | 
CompoundFromChild
The child transform relative to the compound collider.
Declaration
public RigidTransform CompoundFromChildField Value
| Type | Description | 
|---|---|
| RigidTransform | 
Entity
The Entity that this Child is associated with. Default value is Null.
If creating a CompoundCollider manually using Create(NativeArray<ColliderBlobInstance>), you can set this field to any value you want and interpret it the way you want to.
Declaration
public Entity EntityField Value
| Type | Description | 
|---|---|
| Entity |