Struct CollisionEvent.Details
Extra details about a collision.
Inherited Members
Namespace: Unity.Physics
Assembly: Unity.Physics.dll
Syntax
public struct CollisionEvent.DetailsFields
EstimatedContactPointPositions
Estimated contact point positions (in world space). Use this information about individual contact point positions to apply custom logic, for example looking at the Length to differentiate between vertex (1 point), edge (2 point) or face (3 or more points) collision.
Declaration
public NativeArray<float3> EstimatedContactPointPositionsField Value
| Type | Description | 
|---|---|
| NativeArray<float3> | 
EstimatedImpulse
Estimated total impulse applied.
Declaration
public float EstimatedImpulseField Value
| Type | Description | 
|---|---|
| float | 
Properties
AverageContactPointPosition
Calculate the average contact point position.
Declaration
public float3 AverageContactPointPosition { get; }Property Value
| Type | Description | 
|---|---|
| float3 | The average contact point position. |