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    Class PhysicsStepAuthoring

    Parameters describing how to step the physics simulation.

    If this component is not present, default values will be used.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    PhysicsStepAuthoring
    Inherited Members
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    Namespace: Unity.Physics.Authoring
    Assembly: Unity.Physics.Hybrid.dll
    Syntax
    [AddComponentMenu("Entities/Physics/Physics Step")]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.physics@latest/index.html?subfolder=/api/Unity.Physics.Authoring.PhysicsStepAuthoring.html")]
    public sealed class PhysicsStepAuthoring : MonoBehaviour

    Properties

    CollisionTolerance

    Sets the collision tolerance.

    The collision tolerance specifies the minimum distance required for contacts between rigid bodies to be created.
    This value can be increased if undesired collision tunneling is observed in the simulation.

    Declaration
    public float CollisionTolerance { get; set; }
    Property Value
    Type Description
    float

    EnableSolverStabilizationHeuristic

    Enables the contact solver stabilization heuristic.

    Declaration
    public bool EnableSolverStabilizationHeuristic { get; set; }
    Property Value
    Type Description
    bool

    Gravity

    Specifies the amount of gravity present in the physics simulation.

    Declaration
    public float3 Gravity { get; set; }
    Property Value
    Type Description
    float3

    IncrementalDynamicBroadphase

    Enables the incremental dynamic broadphase.

    Enabling this option will update the dynamic broadphase incrementally whenever changes between simulation steps occur, potentially leading to time savings for cases with many dynamic rigid bodies that don't move or otherwise change.

    Declaration
    public bool IncrementalDynamicBroadphase { get; set; }
    Property Value
    Type Description
    bool

    IncrementalStaticBroadphase

    Enables the incremental static broadphase.

    Enabling this option will update the static broadphase incrementally whenever changes between simulation steps occur, potentially leading to time savings for cases with many static rigid bodies that don't move or otherwise change.

    Declaration
    public bool IncrementalStaticBroadphase { get; set; }
    Property Value
    Type Description
    bool

    MultiThreaded

    Enables multi-threaded processing.

    Enabling this option will maximize the use of parallelization in the entire simulation pipeline while disabling it will result in minimal thread usage.

    Declaration
    public bool MultiThreaded { get; set; }
    Property Value
    Type Description
    bool

    SimulationType

    Specifies the type of physics engine to be used.

    Declaration
    public SimulationType SimulationType { get; set; }
    Property Value
    Type Description
    SimulationType

    SolverIterationCount

    Specifies the number of solver iterations the physics engine will perform.

    Higher values mean more stability, but also worse performance.

    Declaration
    public int SolverIterationCount { get; set; }
    Property Value
    Type Description
    int

    SynchronizeCollisionWorld

    Specifies whether to update the collision world an additional time after the step for more precise collider queries.

    Declaration
    public bool SynchronizeCollisionWorld { get; set; }
    Property Value
    Type Description
    bool
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