Struct CleanPhysicsDebugDataSystem_Editor
A system which cleans physics debug display data from the previous frame while in edit mode.
Implements
Inherited Members
Namespace: Unity.Physics.Authoring
Assembly: Unity.Physics.Hybrid.dll
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(PhysicsDebugDisplayGroup_Editor), OrderFirst = true)]
public struct CleanPhysicsDebugDataSystem_Editor : ISystem