Class CustomPhysicsBodyTagNames
Custom Physics Body Tag Names.
A scriptable object used for assigning names to CustomPhysicsBodyTags and saving them.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Physics.Authoring
Assembly: Unity.Physics.Hybrid.dll
Syntax
[CreateAssetMenu(menuName = "Unity Physics/Custom Physics Body Tag Names", fileName = "Custom Physics Body Tag Names", order = 505)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.physics@latest/index.html?subfolder=/api/Unity.Physics.Authoring.CustomPhysicsBodyTagNames.html")]
public sealed class CustomPhysicsBodyTagNames : ScriptableObject
Properties
TagNames
The names corresponding to the eight tags in a CustomPhysicsBodyTags instance.
Declaration
public IReadOnlyList<string> TagNames { get; }
Property Value
Type | Description |
---|---|
IReadOnlyList<string> |