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    Struct TriggerEvent

    An event raised when a pair of bodies involving a trigger material have overlapped during solving.

    Implements
    ISimulationEvent<TriggerEvent>
    IComparable<TriggerEvent>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct TriggerEvent : ISimulationEvent<TriggerEvent>, IComparable<TriggerEvent>

    Properties

    Name Description
    BodyIndexA

    Gets the body index a.

    BodyIndexB

    Gets the body index b.

    ColliderKeyA

    Gets the collider key a.

    ColliderKeyB

    Gets the collider key b.

    EntityA

    Gets the entity a.

    EntityB

    Gets the entity b.

    Methods

    Name Description
    CompareTo(TriggerEvent)

    Compares this TriggerEvent object to another to determine their relative ordering.

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