Struct TriggerEvent
An event raised when a pair of bodies involving a trigger material have overlapped during solving.
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct TriggerEvent : ISimulationEvent<TriggerEvent>, IComparable<TriggerEvent>
Properties
| Name | Description |
|---|---|
| BodyIndexA | Gets the body index a. |
| BodyIndexB | Gets the body index b. |
| ColliderKeyA | Gets the collider key a. |
| ColliderKeyB | Gets the collider key b. |
| EntityA | Gets the entity a. |
| EntityB | Gets the entity b. |
Methods
| Name | Description |
|---|---|
| CompareTo(TriggerEvent) | Compares this TriggerEvent object to another to determine their relative ordering. |