{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method BuildBroadphaseBVHImmediate | Unity Physics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method BuildBroadphaseBVHImmediate

    BuildBroadphaseBVHImmediate(ref PhysicsWorld, bool, float, float3)

    Build broadphase BoundingVolumeHierarchy of the specified PhysicsWorld (run immediately on the current thread)

    Declaration
    public static void BuildBroadphaseBVHImmediate(ref PhysicsWorld world, bool haveStaticBodiesChanged, float timeStep, float3 gravity)
    Parameters
    Type Name Description
    PhysicsWorld world

    [in,out] The world.

    bool haveStaticBodiesChanged

    True if have static bodies changed.

    float timeStep

    The time step.

    float3 gravity

    The gravity.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)