Method CheckSphere
CheckSphere(float3, float, CollisionFilter, QueryInteraction)
Checks if a sphere overlaps this collider.
Declaration
public bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
float | radius | The radius. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |