Field Angular
The body's angular velocity in radians per second about each principal axis specified by Transform . In order to get or set world-space values, use GetAngularVelocityWorldSpace(in PhysicsVelocity, in PhysicsMass, in quaternion) and SetAngularVelocityWorldSpace(ref PhysicsVelocity, in PhysicsMass, in quaternion, in float3), respectively.
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public float3 Angular
Returns
Type | Description |
---|---|
float3 |