Struct PhysicsStep
Parameters describing how to step the physics world. If none is present in the scene, default
values will be used.
Assembly: solution.dll
Syntax
public struct PhysicsStep : IComponentData, IQueryTypeParameter
Fields
Name |
Description |
Default
|
(Immutable) the default.
|
Gravity
|
The gravity.
|
MultiThreaded
|
The multi threaded.
|
SimulationType
|
Type of the simulation.
|
SolverIterationCount
|
Number of solver iterations.
|
SolverStabilizationHeuristicSettings
|
The solver stabilization heuristic settings.
|
SynchronizeCollisionWorld
|
Whether to synchronize collision world after physics step to enable precise query results.
Note that BuildPhysicsWorld will do this work on the following frame anyway, so only use
this option when another system must know about the results of the simulation before the end
of the frame (e.g., to destroy or create some other body that must be present in the
following frame). In most cases, tolerating a frame of latency is easier to work with and is
better for performance.
|
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