Field SynchronizeCollisionWorld
Whether to synchronize collision world after physics step to enable precise query results.
Note that BuildPhysicsWorld
will do this work on the following frame anyway, so only use
this option when another system must know about the results of the simulation before the end
of the frame (e.g., to destroy or create some other body that must be present in the
following frame). In most cases, tolerating a frame of latency is easier to work with and is
better for performance.
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public byte SynchronizeCollisionWorld
Returns
Type | Description |
---|---|
byte |