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    Field SynchronizeCollisionWorld

    Whether to synchronize collision world after physics step to enable precise query results. Note that BuildPhysicsWorld will do this work on the following frame anyway, so only use this option when another system must know about the results of the simulation before the end of the frame (e.g., to destroy or create some other body that must be present in the following frame). In most cases, tolerating a frame of latency is easier to work with and is better for performance.

    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public byte SynchronizeCollisionWorld
    Returns
    Type Description
    byte
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