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    Struct PhysicsColliderKeyEntityPair

    A buffer element which associates an original Entity with a child collider in a CompoundCollider through the child's ColliderKey.

    This buffer is automatically added during baking to rigid body entities whose colliders are regrouped and baked into a compound collider. It contains one entry per child in the resultant compound collider, associating the original Entity which contained the collider before creation of the compound with the compound's child collider through the child's collider key.

    .
    Implements
    IBufferElementData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    [InternalBufferCapacity(0)]
    public struct PhysicsColliderKeyEntityPair : IBufferElementData

    Fields

    Name Description
    Entity

    The entity.

    Key

    The key.

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