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    Struct PhysicsCollider

    The collision geometry of a rigid body. If not present, the rigid body cannot collide with anything.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct PhysicsCollider : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    Value

    The collider reference, null is allowed.

    Properties

    Name Description
    ColliderPtr

    Gets the collider pointer.

    IsUnique

    Indicates whether this PhysicsCollider contains a unique Collider blob. That is, its Collider blob is not shared with any other PhysicsCollider.

    IsValid

    Gets a value indicating whether this object is valid.

    MassProperties

    Gets the mass properties.

    Extension Methods

    PhysicsComponentExtensions.MakeUnique(ref PhysicsCollider, in Entity, EntityCommandBuffer)
    PhysicsComponentExtensions.MakeUnique(ref PhysicsCollider, in Entity, EntityCommandBuffer.ParallelWriter, int)
    PhysicsComponentExtensions.MakeUnique(ref PhysicsCollider, in Entity, EntityManager)
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