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    Struct Math.MTransform

    A transform in matrix format

    Implements
    IEquatable<Math.MTransform>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct Math.MTransform : IEquatable<Math.MTransform>

    Constructors

    Name Description
    MTransform(RigidTransform)

    Constructor.

    MTransform(float3x3, float3)

    Constructor.

    MTransform(quaternion, float3)

    Constructor.

    Fields

    Name Description
    Rotation

    The rotation.

    Translation

    The translation.

    Properties

    Name Description
    Identity

    Gets the identity.

    InverseRotation

    Gets the inverse rotation.

    Methods

    Name Description
    Equals(MTransform)

    Tests if this MTransform is considered equal to another.

    In This Article
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