Struct Math.MTransform
A transform in matrix format
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct Math.MTransform : IEquatable<Math.MTransform>
Constructors
Name | Description |
---|---|
MTransform(RigidTransform) | Constructor. |
MTransform(float3x3, float3) | Constructor. |
MTransform(quaternion, float3) | Constructor. |
Fields
Name | Description |
---|---|
Rotation | The rotation. |
Translation | The translation. |
Properties
Name | Description |
---|---|
Identity | Gets the identity. |
InverseRotation | Gets the inverse rotation. |
Methods
Name | Description |
---|---|
Equals(MTransform) | Tests if this MTransform is considered equal to another. |