Struct Math.MTransform
A transform in matrix format
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct Math.MTransform : IEquatable<Math.MTransform>
Constructors
| Name | Description |
|---|---|
| MTransform(RigidTransform) | Constructor. |
| MTransform(float3x3, float3) | Constructor. |
| MTransform(quaternion, float3) | Constructor. |
Fields
| Name | Description |
|---|---|
| Rotation | The rotation. |
| Translation | The translation. |
Properties
| Name | Description |
|---|---|
| Identity | Gets the identity. |
| InverseRotation | Gets the inverse rotation. |
Methods
| Name | Description |
|---|---|
| Equals(MTransform) | Tests if this MTransform is considered equal to another. |