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    Struct DistanceHit

    A hit from a distance query.

    Implements
    IQueryResult
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct DistanceHit : IQueryResult

    Fields

    Name Description
    QueryColliderKey

    Collider key of the query collider.

    Properties

    Name Description
    ColliderKey

    Gets or sets the collider key.

    Distance

    Gets the distance.

    Entity

    Gets or sets the entity.

    Fraction

    Fraction in distance queries represents the actual distance where the hit occurred, NOT the percentage of max distance.

    Material

    Gets or sets the material.

    Position

    The point in query space where the hit occurred.

    RigidBodyIndex

    Gets or sets the zero-based index of the rigid body.

    SurfaceNormal

    Gets or sets the surface normal.

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