Struct DistanceHit
A hit from a distance query.
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct DistanceHit : IQueryResult
Fields
| Name | Description |
|---|---|
| QueryColliderKey | Collider key of the query collider. |
Properties
| Name | Description |
|---|---|
| ColliderKey | Gets or sets the collider key. |
| Distance | Gets the distance. |
| Entity | Gets or sets the entity. |
| Fraction | Fraction in distance queries represents the actual distance where the hit occurred, NOT the percentage of max distance. |
| Material | Gets or sets the material. |
| Position | The point in query space where the hit occurred. |
| RigidBodyIndex | Gets or sets the zero-based index of the rigid body. |
| SurfaceNormal | Gets or sets the surface normal. |