Struct DistanceHit
A hit from a distance query.
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct DistanceHit : IQueryResult
Fields
Name | Description |
---|---|
QueryColliderKey | Collider key of the query collider. |
Properties
Name | Description |
---|---|
ColliderKey | Gets or sets the collider key. |
Distance | Gets the distance. |
Entity | Gets or sets the entity. |
Fraction | Fraction in distance queries represents the actual distance where the hit occurred, NOT the percentage of max distance. |
Material | Gets or sets the material. |
Position | The point in query space where the hit occurred. |
RigidBodyIndex | Gets or sets the zero-based index of the rigid body. |
SurfaceNormal | Gets or sets the surface normal. |