Struct ColliderCastInput
The input to collider cast queries consists of a Collider and its initial orientation, and the Start & End positions of a line segment the Collider is to be swept along.
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct ColliderCastInput
Constructors
| Name | Description |
|---|---|
| ColliderCastInput(BlobAssetReference<Collider>, float3, float3) | Constructor. |
| ColliderCastInput(BlobAssetReference<Collider>, float3, float3, quaternion, float) | Constructor. |
Fields
| Name | Description |
|---|---|
| Collider | Gets or sets the collider used to cast with. |
Properties
| Name | Description |
|---|---|
| End | Gets or sets the ending point of a cast. |
| Orientation | Gets or sets the orientation of the collider used to cast with. |
| QueryColliderScale | Gets or sets the query collider scale. |
| Start | Gets or sets the starting point of a cast. |
Methods
| Name | Description |
|---|---|
| ToString() | Convert this object into a string representation. |