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    Struct ColliderCastInput

    The input to collider cast queries consists of a Collider and its initial orientation, and the Start & End positions of a line segment the Collider is to be swept along.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct ColliderCastInput

    Constructors

    Name Description
    ColliderCastInput(BlobAssetReference<Collider>, float3, float3)

    Constructor.

    ColliderCastInput(BlobAssetReference<Collider>, float3, float3, quaternion, float)

    Constructor.

    Fields

    Name Description
    Collider

    Gets or sets the collider used to cast with.

    Properties

    Name Description
    End

    Gets or sets the ending point of a cast.

    Orientation

    Gets or sets the orientation of the collider used to cast with.

    QueryColliderScale

    Gets or sets the query collider scale.

    Start

    Gets or sets the starting point of a cast.

    Methods

    Name Description
    ToString()

    Convert this object into a string representation.

    Extension Methods

    BlobAssetReferenceColliderExtension.SetCollider(ref ColliderCastInput, BlobAssetReference<Collider>)
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