Field ApplySmoothing
If non-zero, apply smoothing. Set this value to 0 when teleporting a body to prevent smoothing the motion of its graphics representation. SmoothRigidBodiesGraphicalMotion will reset this value to 1 each frame.
Namespace: Unity.Physics.GraphicsIntegration
Assembly: solution.dll
Syntax
public byte ApplySmoothing
Returns
Type | Description |
---|---|
byte |