Struct BufferInterpolatedRigidBodiesMotion.UpdateInterpolationBuffersJob
An IJobChunk which updates PhysicsGraphicalInterpolationBuffer of the entities in chunk specified by PhysicsVelocity, LocalTransform and PhysicsGraphicalInterpolationBuffer.
Implements
Inherited Members
Namespace: Unity.Physics.GraphicsIntegration
Assembly: solution.dll
Syntax
[BurstCompile]
public struct BufferInterpolatedRigidBodiesMotion.UpdateInterpolationBuffersJob : IJobChunk
Fields
| Name | Description |
|---|---|
| InterpolationBufferType | PhysicsGraphicalInterpolationBuffer component type handle.. |
| LocalTransformType | Transform component type handle. (Readonly) |
| PhysicsVelocityType | Physics velocity component type handle. (Readonly) |