Method CalculateVelocityToTarget
CalculateVelocityToTarget(PhysicsWorld, int, RigidTransform, float, out float3, out float3)
Calculate a linear and angular velocity required to move the given rigid body to the given target transform in the given time step.
Declaration
public static void CalculateVelocityToTarget(this PhysicsWorld world, int rigidBodyIndex, RigidTransform targetTransform, float timestep, out float3 requiredLinearVelocity, out float3 requiredAngularVelocity)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
RigidTransform | targetTransform | Target transform. |
float | timestep | The timestep. |
float3 | requiredLinearVelocity | [out] The required linear velocity. |
float3 | requiredAngularVelocity | [out] The required angular velocity. |