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    Method CalculateVelocityToTarget

    CalculateVelocityToTarget(PhysicsWorld, int, RigidTransform, float, out float3, out float3)

    Calculate a linear and angular velocity required to move the given rigid body to the given target transform in the given time step.

    Declaration
    public static void CalculateVelocityToTarget(this PhysicsWorld world, int rigidBodyIndex, RigidTransform targetTransform, float timestep, out float3 requiredLinearVelocity, out float3 requiredAngularVelocity)
    Parameters
    Type Name Description
    PhysicsWorld world

    The world to act on.

    int rigidBodyIndex

    Zero-based index of the rigid body.

    RigidTransform targetTransform

    Target transform.

    float timestep

    The timestep.

    float3 requiredLinearVelocity

    [out] The required linear velocity.

    float3 requiredAngularVelocity

    [out] The required angular velocity.

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