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    Method ApplyImpulse

    ApplyImpulse(PhysicsWorld, int, float3, float3)

    Apply an impulse to a rigid body at a point (in world space)

    Declaration
    public static void ApplyImpulse(this PhysicsWorld world, int rigidBodyIndex, float3 linearImpulse, float3 point)
    Parameters
    Type Name Description
    PhysicsWorld world

    The world to act on.

    int rigidBodyIndex

    Zero-based index of the rigid body.

    float3 linearImpulse

    The linear impulse.

    float3 point

    The point.

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