Method ApplyImpulse
ApplyImpulse(PhysicsWorld, int, float3, float3)
Apply an impulse to a rigid body at a point (in world space)
Declaration
public static void ApplyImpulse(this PhysicsWorld world, int rigidBodyIndex, float3 linearImpulse, float3 point)
Parameters
Type | Name | Description |
---|---|---|
PhysicsWorld | world | The world to act on. |
int | rigidBodyIndex | Zero-based index of the rigid body. |
float3 | linearImpulse | The linear impulse. |
float3 | point | The point. |