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    Struct CylinderGeometry

    A cylinder geometry.

    Implements
    IEquatable<CylinderGeometry>
    Inherited Members
    ValueType.Equals(object)
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct CylinderGeometry : IEquatable<CylinderGeometry>

    Fields

    Name Description
    MaxSideCount

    The maximum number of sides.

    MinSideCount

    The minimum number of sides.

    Properties

    Name Description
    BevelRadius

    The radius by which to round off the edges of the cylinder. This helps to optimize collision detection performance, by reducing the likelihood of the inner hull being penetrated and incurring expensive collision algorithms.

    Center

    The center of the cylinder.

    Height

    The height of the cylinder, centered along the local Y axis.

    Orientation

    The orientation of the cylinder.

    Radius

    The radius of the cylinder.

    SideCount

    The number of faces used to represent the rounded part of the cylinder.

    Methods

    Name Description
    Equals(CylinderGeometry)

    Tests if this CylinderGeometry is considered equal to another.

    GetHashCode()

    Calculates a hash code for this object.

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