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    Method SphereCastCustom

    SphereCastCustom<T>(float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)

    Sphere cast custom.

    Declaration
    public bool SphereCastCustom<T>(float3 origin, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 origin

    The origin.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    Implements
    ICollidable.SphereCastCustom<T>(float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)
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