{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Struct CompoundCollider.ColliderBlobInstance | Unity Physics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct CompoundCollider.ColliderBlobInstance

    Input to the compound collider creation function Create(NativeArray<ColliderBlobInstance>). Represents one child of the compound collider and its local transformation relative to the compound collider.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct CompoundCollider.ColliderBlobInstance

    Fields

    Name Description
    Collider

    The child collider.

    CompoundFromChild

    The child transform relative to the compound collider.

    Entity

    The Entity that this Child is associated with. Default value is Null.

    If creating a CompoundCollider manually using Create(NativeArray<ColliderBlobInstance>), you can set this field to any value you want and interpret it the way you want to.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)