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    Struct CompoundCollider.Child

    A child collider, within the same blob as the compound collider. Warning: This references the collider via a relative offset, so must always be passed by reference.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct CompoundCollider.Child

    Fields

    Name Description
    CompoundFromChild

    The child transform relative to the compound collider.

    Entity

    The Entity that this Child is associated with. Default value is Null.

    If creating a CompoundCollider manually using Create(NativeArray<ColliderBlobInstance>), you can set this field to any value you want and interpret it the way you want to.

    Properties

    Name Description
    Collider

    Gets the child collider pointer.

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