Method ScheduleUpdateDynamicTree
ScheduleUpdateDynamicTree(ref PhysicsWorld, float, float3, JobHandle, bool)
Schedule a set of jobs to synchronize the collision world with the dynamics world.
Declaration
public JobHandle ScheduleUpdateDynamicTree(ref PhysicsWorld world, float timeStep, float3 gravity, JobHandle inputDeps, bool multiThreaded = true)
Parameters
| Type | Name | Description |
|---|---|---|
| PhysicsWorld | world | [in,out] The world. |
| float | timeStep | The time step. |
| float3 | gravity | The gravity. |
| JobHandle | inputDeps | The input deps. |
| bool | multiThreaded | (Optional) True if multi threaded. |
Returns
| Type | Description |
|---|---|
| JobHandle | A JobHandle. |