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    Struct CollisionEvent

    An event raised when a pair of bodies have collided during solving.

    Implements
    ISimulationEvent<CollisionEvent>
    IComparable<CollisionEvent>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct CollisionEvent : ISimulationEvent<CollisionEvent>, IComparable<CollisionEvent>

    Properties

    Name Description
    BodyIndexA

    Gets the body index a.

    BodyIndexB

    Gets the body index b.

    ColliderKeyA

    Gets the collider key a.

    ColliderKeyB

    Gets the collider key b.

    EntityA

    Gets the entity a.

    EntityB

    Gets the entity b.

    Normal

    Gets the normal. The normal is pointing from the body B to the body A.

    Methods

    Name Description
    CalculateDetails(ref PhysicsWorld)

    Calculate extra details about the collision. Note: Since the solver does not naturally produce this data, it requires some computation.

    CompareTo(CollisionEvent)

    Compares this CollisionEvent object to another to determine their relative ordering.

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