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    Struct CollisionEvent.Details

    Extra details about a collision.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct CollisionEvent.Details

    Fields

    Name Description
    EstimatedContactPointPositions

    Estimated contact point positions (in world space). Use this information about individual contact point positions to apply custom logic, for example looking at the Length to differentiate between vertex (1 point), edge (2 point) or face (3 or more points) collision.

    EstimatedImpulse

    Estimated total impulse applied.

    Properties

    Name Description
    AverageContactPointPosition

    Calculate the average contact point position.

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