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    Field EstimatedContactPointPositions

    Estimated contact point positions (in world space). Use this information about individual contact point positions to apply custom logic, for example looking at the Length to differentiate between vertex (1 point), edge (2 point) or face (3 or more points) collision.

    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public NativeArray<float3> EstimatedContactPointPositions
    Returns
    Type Description
    NativeArray<float3>
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