Field EstimatedContactPointPositions
Estimated contact point positions (in world space). Use this information about individual contact point positions to apply custom logic, for example looking at the Length to differentiate between vertex (1 point), edge (2 point) or face (3 or more points) collision.
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public NativeArray<float3> EstimatedContactPointPositions
Returns
Type | Description |
---|---|
NativeArray<float3> |