Struct ColliderKeyPath
Stores a ColliderKey along with the number of bits in it that are used. This is useful for building keys from root to leaf, the bit count shows where to place the child key bits.
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct ColliderKeyPath
Constructors
Name | Description |
---|---|
ColliderKeyPath(ColliderKey, uint) | Constructor. |
Properties
Name | Description |
---|---|
Empty | Gets the empty ColliderKeyPath. |
Key | Gets the collider key. |
Methods
Name | Description |
---|---|
GetLeafKey(ColliderKey) | Get the collider key for a leaf shape that is a child of the shape referenced by this path. |
PopChildKey(uint) | Remove the most leafward shape's key from this path. |
PushChildKey(ColliderKeyPath) | Append the local key for a child of the shape referenced by this path. |