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    Struct ColliderKeyPath

    Stores a ColliderKey along with the number of bits in it that are used. This is useful for building keys from root to leaf, the bit count shows where to place the child key bits.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct ColliderKeyPath

    Constructors

    Name Description
    ColliderKeyPath(ColliderKey, uint)

    Constructor.

    Properties

    Name Description
    Empty

    Gets the empty ColliderKeyPath.

    Key

    Gets the collider key.

    Methods

    Name Description
    GetLeafKey(ColliderKey)

    Get the collider key for a leaf shape that is a child of the shape referenced by this path.

    PopChildKey(uint)

    Remove the most leafward shape's key from this path.

    PushChildKey(ColliderKeyPath)

    Append the local key for a child of the shape referenced by this path.

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