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    Struct BoxGeometry

    A box geometry.

    Implements
    IEquatable<BoxGeometry>
    Inherited Members
    ValueType.Equals(object)
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public struct BoxGeometry : IEquatable<BoxGeometry>

    Properties

    Name Description
    BevelRadius

    The radius by which to round off the edges of the box. This helps to optimize collision detection performance, by reducing the likelihood of the inner hull being penetrated and incurring expensive collision algorithms.

    Center

    The center of the box.

    Orientation

    The orientation of the box.

    Size

    The length of each side of the box.

    Methods

    Name Description
    Equals(BoxGeometry)

    Tests if this BoxGeometry is considered equal to another.

    GetHashCode()

    Calculates a hash code for this object.

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