Struct BoxGeometry
A box geometry.
Implements
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct BoxGeometry : IEquatable<BoxGeometry>
Properties
Name | Description |
---|---|
BevelRadius | The radius by which to round off the edges of the box. This helps to optimize collision detection performance, by reducing the likelihood of the inner hull being penetrated and incurring expensive collision algorithms. |
Center | The center of the box. |
Orientation | The orientation of the box. |
Size | The length of each side of the box. |
Methods
Name | Description |
---|---|
Equals(BoxGeometry) | Tests if this BoxGeometry is considered equal to another. |
GetHashCode() | Calculates a hash code for this object. |