Struct AnyHitCollector<T>
A collector which exits the query as soon as any hit is detected.
Implements
ICollector<T>
Inherited Members
Namespace: Unity.Physics
Assembly: solution.dll
Syntax
public struct AnyHitCollector<T> : ICollector<T> where T : struct, IQueryResult
Type Parameters
| Name | Description |
|---|---|
| T | Generic type parameter. |
Constructors
| Name | Description |
|---|---|
| AnyHitCollector(float) | Constructor. |
Properties
| Name | Description |
|---|---|
| EarlyOutOnFirstHit | Gets a value indicating whether the early out on first hit. |
| MaxFraction | Gets the maximum fraction. |
| NumHits | Gets the number of hits. |
Methods
| Name | Description |
|---|---|
| AddHit(T) | Adds a hit. |